These are established tools for the games named below. A GTA V download is not evidence of a working GTA VI version. Use the original project to check updates and edition support.
| Tool / maintainer | Documented target | Purpose | GTA VI support |
|---|---|---|---|
| Script Hook V ↗Alexander Blade | GTA V | Runs GTA V ASI plugins; package includes ASI Loader and Native Trainer. | Not verified |
| Native Trainer ↗Alexander Blade | GTA V | Includes a GTA V vehicle spawner; bundled with Script Hook V. | Not verified |
| OpenIV ↗OpenIV team | GTA V, GTA IV, Max Payne 3 | Game archive editing tool; checked official homepage identifies supported older games, not verified GTA VI support. | Not verified |
| ScriptHookVDotNet ↗ScriptHookVDotNet contributors | GTA V | Runs .NET scripts in GTA V; repository specifies Script Hook V and .NET-related requirements. | Not verified |
| CodeWalker ↗dexyfex | GTA V | Views and edits GTAV RPF content; repository requires the PC version of GTA V. | Not verified |
Choose tools for the actual resource
Start with the game, edition and exact release required by the creator. A vehicle texture replacement and a .NET script have different needs. Native Trainer is bundled with Script Hook V; it is not an extra GTA VI download.
The Script Hook V author excludes GTA Online. ScriptHookVDotNet publishes its own dependency and version notes. Read those current project instructions before adding files; our table does not certify every game patch.
What would establish GTA VI support?
A release must name GTA VI as its target, identify a supported game build and document an installation process. An editor screenshot, a renamed GTA V archive or a planned port does not establish compatibility.
See the official platform status →Source review: · GTA VI Mods Workshop editorial team